Also the final mission has zombie clones, and they are slower but much stronger and they can unleash a deadly blood vomit that covers the screen. The player cannot crouch, jump high, or make use of weapon upgrades or vehicles, but is immune to any attacks from the Rebels (except the zombified Rebels). While medication is available to reverse the effect, the zombified player can make use of a blood vomit attack that is very powerful.
From trivial abductions of livestock to the disappearance of government officials and the appearance of freakishly large creatures, numerous occurrences with nothing in common point to one grim possibility.
Meanwhile, the SPARROWS, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Peregrine's pursuit of General Morden.
Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy the remaining rebel strongholds, one by one. Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault. The rebellion orchestrated by General Morden to bring about a new global regime is now history, and order and peace has begun to return to the world.